Sunday, May 24, 2015

Beast's Room (WIP 2) and Other Stuffs

New update on the environment, I have most of the texturing done. Some of it is still first-pass textures, but the overall look will stay the same. I'm going to fix up the wallpaper, paint more ornamental details into the wood of the bed, dresser, and couches, as well as the edge of the marble table. Besides that, some fixes here and there and it's done!

Also I noticed the glass shader is refracting too much, for some reason it shows up really warped and doubles whatever is behind it only in the screenshots, not in-engine.




 Wood floor-board texture

I also made another building for Cities Skylines. It's called "Pepper's" based off of Chili's restaurants, and it's on the Steam Workshop.

 Final in-game screenshot (Cities Skylines)

 Here's where you can see all my mod stuffs on my website: http://www.mollywarner.com/p/mods.html

And lastly, a Piccolo I made for my friend on her birthday 8P

Monday, May 4, 2015

Beast's Room Environment (WIP)

I've been wanting to do a slightly more stylized environment than I normally do and practice more with a hand-painted style, so I started making this scene, Beast's Room (inspired from Beauty and the Beast). I'm making the environment my own, but still using some general elements like mood and some architecture concepts from the Disney film.

Haven't textured or UV'd the models yet, but did a first-pass on the lighting.




I still want to add open double-doors leading to a balcony on the far wall behind the rose table where the big marble panel is. Gonna start figuring out how stylized I want my painted textures to be, and after that may have to adjust some shapes and proportions on my models to make them feel more cartoony, if the texturing calls for it. I've been pretty excited for this environment, I love Beauty and the Beast 8D

Tuesday, April 7, 2015

Character Art

Been taking a little break from my 3D environments to work on more digital 2D art. I have a huge list of characters I want to design and concepts to paint, and I really want to update and fill out the 2D part of my portfolio. So to start off, here's my most recent character design I made based off an old silhouette doodle (in the corner).

Her name's Caedrin, and she's a half-dragon upper ranking warrior. Her armor is made from nature materials, but it's mostly decorative because with tough dragon skin you don't really need armor anyways.

I made a few alternate color designs for her armor:

This was the sketch:

And something totally different, here's a sketch commission I did of Riki back-stabbing Tidehunter from Dota 2. It's more gory than I normally do, but that's what the commissioner wanted.

More stuff coming soon!

Friday, March 27, 2015

Commissions and Stuffs

Been working on a lot of different stuff lately - some freelance commissions (both 2D and 3D), art tests for companies, and personal projects. I'm still gonna finish my old french town environment, but I want a break from it for a little while longer so that I can work on some other projects I've been holding off on.

First, here's a commission I did for someone who loves Meepo from Dota 2:

Also, I made a Meepo out of Sculpey clay months ago as a surprise for Bryan's birthday. The final didn't photograph very well, though 8\  I'll have to go back and try to take some better photos another time.
The painted sculpt photos are so bleh, the colors got all blown out and I couldn't get a complimentary angle q_q  He's still WIP though, probably about 85% done.

Was also commissioned recently to model a golden hamster for someone, lol.

I don't know if I can show any of the stuff I've done for art tests, so for now I won't. Hopefully a job is incoming soon!

Monday, March 9, 2015

Old French Town

I updated my portfolio website (www.mollywarner.com) and got close to finishing a new environment for GDC last week 8)  I wanted to replace my old Cartagena, Colombia city street environment I did back at the beginning of junior year. This one was inspired by old French cities, partly from playing Assassin's Creed Unity. It's still a WIP, but it's about 90% done so I thought I'd post it here while I'm updating all my websites. I've had a lot of fun working in UE4 and really enjoyed this project overall. After I'm done with it I'm gonna start learning Substance Painter/Designer and make some materials for a sci-fi interior environment 8D





Thanks for looking!