Tuesday, April 7, 2015

Character Art

Been taking a little break from my 3D environments to work on more digital 2D art. I have a huge list of characters I want to design and concepts to paint, and I really want to update and fill out the 2D part of my portfolio. So to start off, here's my most recent character design I made based off an old silhouette doodle (in the corner).

Her name's Caedrin, and she's a half-dragon upper ranking warrior. Her armor is made from nature materials, but it's mostly decorative because with tough dragon skin you don't really need armor anyways.

I made a few alternate color designs for her armor:

This was the sketch:

And something totally different, here's a sketch commission I did of Riki back-stabbing Tidehunter from Dota 2. It's more gory than I normally do, but that's what the commissioner wanted.

More stuff coming soon!

Friday, March 27, 2015

Commissions and Stuffs

Been working on a lot of different stuff lately - some freelance commissions (both 2D and 3D), art tests for companies, and personal projects. I'm still gonna finish my old french town environment, but I want a break from it for a little while longer so that I can work on some other projects I've been holding off on.

First, here's a commission I did for someone who loves Meepo from Dota 2:

Also, I made a Meepo out of Sculpey clay months ago as a surprise for Bryan's birthday. The final didn't photograph very well, though 8\  I'll have to go back and try to take some better photos another time.
The painted sculpt photos are so bleh, the colors got all blown out and I couldn't get a complimentary angle q_q  He's still WIP though, probably about 85% done.

Was also commissioned recently to model a golden hamster for someone, lol.

I don't know if I can show any of the stuff I've done for art tests, so for now I won't. Hopefully a job is incoming soon!

Monday, March 9, 2015

Old French Town

I updated my portfolio website (www.mollywarner.com) and got close to finishing a new environment for GDC last week 8)  I wanted to replace my old Cartagena, Colombia city street environment I did back at the beginning of junior year. This one was inspired by old French cities, partly from playing Assassin's Creed Unity. It's still a WIP, but it's about 90% done so I thought I'd post it here while I'm updating all my websites. I've had a lot of fun working in UE4 and really enjoyed this project overall. After I'm done with it I'm gonna start learning Substance Painter/Designer and make some materials for a sci-fi interior environment 8D

Thanks for looking!

Saturday, January 31, 2015

Sci-fi Gun and WIP's

Hey guys, so I haven't been as productive as I've wanted the last few months because my mom almost died and she's been in the ICU at the hospital, so most of my time every day has been spent taking care of her for the last few months. I wanted to post an update with some stuff that I've done though!

Finished a sci-fi gun inspired by some Mass Effect concept art guns:

I want to make a street scene to replace my Cartagena, Colombia street environment (it's so old and outdated now q_q) so I started modeling some Victorian houses for a European street environment.

I also started on a Dota 2 velociraptor courier back in June, but didn't get any farther than finishing the walking courier model. Maybe I'll model his flying version and finish him up someday, but I'm not sure when.

For my next project I've been debating on making a sci-fi hallway (an environment artist staple, right?) or the European street with Victorian houses, which is what I'm leaning towards. I'll eventually do both, though. I've really gotta replace my old environment stuff! 8o

Monday, September 22, 2014

Overgrown Ruins [UE4]

I wanted to get acquainted with UE4, so I started on this environment about a month ago and have been working on it on and off. I could've added more sculptural detail to the assets, but I mainly wanted to do a quick project to get to know the new engine. I'm excited to try making other types of environments 8)

I based this environment on a concept done by Andreas Rocha:

Thanks for looking!